Hyper Sprite Demo
Real-time graphics engine: Gavin Miller and Steven Rubin
Sprite models and ray-tracing code: Marc Mondesir
Ray-tracing code: Douglass Turner
This image shows a screen shot from a live demo of hyper-sprites. These act like ray-traced objects reflecting the user seen by a video camera and refracting what is underneath. They may be moved about in near real time.

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